{"id":1848,"date":"2021-08-29T11:00:00","date_gmt":"2021-08-29T11:00:00","guid":{"rendered":"https:\/\/mixxed.com\/blog\/?p=1848"},"modified":"2022-09-22T11:40:24","modified_gmt":"2022-09-22T11:40:24","slug":"what-is-an-audio-sample-rate","status":"publish","type":"post","link":"http:\/\/create.routenote.com\/blog\/what-is-an-audio-sample-rate\/","title":{"rendered":"What is an Audio Sample Rate?"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">What is Digital Audio?<\/h2>\n\n\n\n<p>You&#8217;ve been <strong>recording <\/strong>your <strong>vocals <\/strong>and you&#8217;re impressed with your killer voice. You give yourself a nod in the mirror that says &#8220;good job&#8221;. <\/p>\n\n\n\n<p>However, you <strong>find yourself curious <\/strong>about what&#8217;s <strong>actually happening <\/strong>inside your <strong>gear <\/strong>when you <strong>record <\/strong>your <strong>audio<\/strong>.<\/p>\n\n\n\n<p><strong>Characteristics<\/strong> like the <strong>frequency <\/strong>and <strong>amplitude <\/strong>of your <strong>acoustic sound waves <\/strong>have been <strong>converted <\/strong>into <strong>binary data <\/strong>that your <strong>computer can read<\/strong>. This <strong>converted sound wave <\/strong>is what we call <strong>digital audio<\/strong>, and this now <strong>allows you <\/strong>to <strong>edit and manipulate <\/strong>your vocals <strong>inside <\/strong>your <strong>DAW<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What is an Audio Sample?<\/h2>\n\n\n\n<p><strong>Before <\/strong>your <strong>computer receives binary 1s &amp; 0s<\/strong> that it can <strong>read<\/strong>, the <strong>soundwave <\/strong>of your <strong>vocals <\/strong>has been <strong>converted <\/strong>into that <strong>data through <\/strong>a <strong>series of snapshot measurements <\/strong>called <strong>samples<\/strong>.<\/p>\n\n\n\n<p>To <strong>reproduce <\/strong>the beauty of your killer <strong>voice<\/strong>, <strong>thousands of samples <\/strong>need to be <strong>mapped out per second<\/strong>. The <strong>amplitudes <\/strong>that your <strong>vocal soundwave <\/strong>is reaching is <strong>measured<\/strong>, and the <strong>samples <\/strong>are <strong>measured <\/strong>at <strong>particular times too<\/strong>!<\/p>\n\n\n\n<p>If we <strong>measure samples <\/strong>extremely <strong>quickly <\/strong>and <strong>measure <\/strong>enough <strong>amplitude values<\/strong>, we can <strong>reconstruct <\/strong>the <strong>resolution <\/strong>of your <strong>acoustic vocals<\/strong>!<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"576\" height=\"576\" src=\"https:\/\/mixxed.com\/blog\/wp-content\/uploads\/2021\/08\/reconstructing-the-original-signal.jpeg\" alt=\"\" class=\"wp-image-1849 lazyload\" data-srcset=\"https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/reconstructing-the-original-signal.jpeg 576w, https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/reconstructing-the-original-signal-300x300.jpeg 300w, https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/reconstructing-the-original-signal-150x150.jpeg 150w, https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/reconstructing-the-original-signal-80x80.jpeg 80w, https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/reconstructing-the-original-signal-160x160.jpeg 160w, https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/reconstructing-the-original-signal-240x240.jpeg 240w, https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/reconstructing-the-original-signal-320x320.jpeg 320w, https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/reconstructing-the-original-signal-480x480.jpeg 480w\" sizes=\"auto\" \/><\/figure><\/div>\n\n\n\n<p>For the <strong>best visual representation <\/strong>of this <strong>conversion<\/strong>, our hats are off to <strong><a href=\"https:\/\/www.izotope.com\/en\/memberships.html?utm_medium=cpc&amp;utm_source=google&amp;utm_campaign=SU_GN_SE_BR_UU_WW_iZotope&amp;utm_content=iZotope_EM_KW&amp;utm_term=izotope|e|g|c||537362911884&amp;gclid=Cj0KCQjwsZKJBhC0ARIsAJ96n3X2YXBWLjFMzjqLFQkMITA6A87D4Y_RMn6TI4pheM62UL94Ux5_J1UaAtnCEALw_wcB\" target=\"_blank\" rel=\"noreferrer noopener\">iZotope<\/a><\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What is Sample Rate in Audio?<\/h2>\n\n\n\n<p>The <strong>short answer <\/strong>is the <strong>speed of measurement <\/strong>and the <strong>number of sample measurements <\/strong>made, which is <strong>measured <\/strong>in <strong>kilohertz<\/strong>. <\/p>\n\n\n\n<p>You can <strong>see <\/strong>in the <strong>image above <\/strong>that the <strong>more measurements <\/strong>that are made <strong>give a better representation <\/strong>of the <strong>original soundwave<\/strong>. <\/p>\n\n\n\n<p>Let&#8217;s <strong>break <\/strong>a <strong>soundwave down <\/strong>some more. A <strong>soundwave <\/strong>is <strong>made up <\/strong>of <strong>cycles<\/strong>, and <strong>one cycle <\/strong>has <strong>one positive <\/strong>and <strong>one negative amplitude stage<\/strong>. To <strong>discover <\/strong>the <strong>wavelength<\/strong>, which would be the <strong>length of the individual cycle<\/strong>, we need to <strong>measure both <\/strong>the <strong>positive and negative amplitudes<\/strong>. Both the <strong>positive <\/strong>and <strong>negative amplitudes <\/strong>must be <strong>sampled <\/strong>at <strong>least once<\/strong>, so <strong>each cycle <\/strong>is <strong>consequently sampled twice<\/strong>. <\/p>\n\n\n\n<p>Therefore, the<strong> sample rate <\/strong>determines the <strong>range of frequencies measured <\/strong>in <strong>digital audio form<\/strong>. <\/p>\n\n\n\n<p>By <strong>sampling <\/strong>a <strong>soundwave <\/strong>at least <strong>two times per cycle <\/strong>we <strong>work out <\/strong>the <strong>frequency <\/strong>of the <strong>overall waveform <\/strong>itself.<\/p>\n\n\n\n<p>This means that we can <strong>reconstruct <\/strong>a <strong>soundwave <\/strong>in <strong>digital form <\/strong>with a <strong>sample rate <\/strong>that&#8217;s <strong>twice <\/strong>the <strong>frequency <\/strong>of the <strong>original soundwave <\/strong>(because we are <strong>sampling every cycle twice<\/strong>)!<\/p>\n\n\n\n<p>This is known as the <strong>Nyquist rate<\/strong>. A <strong>system <\/strong>can <strong>reconstruct frequencies <\/strong>up to <strong>half of the sample rate used<\/strong>, and this <strong>halfway line <\/strong>is known as the <strong>Nyquist frequency<\/strong>!<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What is the Sample Rate of CD Audio?<\/h3>\n\n\n\n<p>The <strong>standard sample rate <\/strong>for <strong>CDs <\/strong>and <strong>music streaming services <\/strong>is <strong>44.1kHz<\/strong>, which translates to <strong>44,100 samples measured per second<\/strong>. This is the <strong>most common sample rate <\/strong>that you have probably seen. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What Audio Sample Rate Should I Use? What is Aliasing?<\/h3>\n\n\n\n<p>We puny <strong>humans <\/strong>are limited to <strong>only hearing frequencies <\/strong>between <strong>20Hz &amp; 20kHz<\/strong>, so a <strong>sample rate <\/strong>of <strong>44.1kHz <\/strong>makes sense, right? If we want to <strong>accurately reconstruct audio <\/strong>that&#8217;s <strong>20kHz<\/strong>, a <strong>sample rate <\/strong>that&#8217;s taking <strong>measurements twice every cycle <\/strong>will <strong>naturally <\/strong>give us a <strong>sample rate <\/strong>of <strong>40kHz<\/strong>. <\/p>\n\n\n\n<p>But what&#8217;re the <strong>extra 100 samples <\/strong>for?<\/p>\n\n\n\n<p>If you&#8217;re not familiar with <strong>aliasing<\/strong>, it&#8217;s when <strong>soundwaves <\/strong>become <strong>unrecognisable <\/strong>from <strong>one another<\/strong>. It&#8217;s an <strong>error <\/strong>that <strong>arises <\/strong>in <strong>sampling audio <\/strong>&#8211; the <strong>sampled waves become aliases <\/strong>of <strong>one another<\/strong>! <strong>Any signals above <\/strong>the <strong>Nyquist frequency <\/strong>don&#8217;t get <strong>sampled properly <\/strong>by <strong>audio-to-digital converters <\/strong>and <strong>get mirrored <\/strong>back across the <strong>Nyquist frequency<\/strong>, which <strong>causes aliasing<\/strong>. <\/p>\n\n\n\n<p>Therefore, we have our <strong>Nyquist frequency outside <\/strong>of the <strong>threshold of human hearing <\/strong>(at <strong>20.05kHz<\/strong>) so that <strong>aliasing <\/strong>is <strong>less obvious <\/strong>to <strong>our ears<\/strong>. By having our <strong>Nyquist frequency <\/strong>outside of our <strong>hearing range<\/strong>, we can <strong>easily hide aliasing <\/strong>with <strong>low pass filters <\/strong>before <strong>audio reaches <\/strong>the <strong>analog to digital converter<\/strong>!<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/mixxed.com\/blog\/wp-content\/uploads\/2021\/08\/Sample-Rate-Mixxed-Blog.png\" alt=\"\" class=\"wp-image-1872 lazyload\" width=\"487\" height=\"234\" data-srcset=\"https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/Sample-Rate-Mixxed-Blog.png 864w, https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/Sample-Rate-Mixxed-Blog-300x144.png 300w, https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/Sample-Rate-Mixxed-Blog-768x369.png 768w\" sizes=\"auto\" \/><figcaption>Difference between analog &amp; digital soundwave, Source: Mobile Beat<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">What Audio Sample Rate Should I Use?<\/h3>\n\n\n\n<p><strong>44.1kHz <\/strong>is the <strong>most common <\/strong>and <strong>accepted sample rate <\/strong>for <strong>consumer audio <\/strong>like <strong>CD&#8217;s <\/strong>&amp; <strong>music streaming<\/strong>.<\/p>\n\n\n\n<p>However, you&#8217;ve probably noticed that <strong>your DAW <\/strong>has <strong>sample rate options<\/strong>. That&#8217;s because there are actually <strong>instances <\/strong>where a <strong>higher sample <\/strong>rate is <strong>used<\/strong>. <\/p>\n\n\n\n<p><strong>48 kHz <\/strong>is another <strong>very common sample rate<\/strong>. This is because this <strong>higher sample rate <\/strong>does lead to <strong>more per second measurements <\/strong>of the audio, which <strong>leads to <\/strong>a <strong>closer reproduction <\/strong>of the <strong>original audio source<\/strong>. <strong>48 kHz <\/strong>is often used in <strong>other professional audio circumstances<\/strong>, <strong>rather than music production scenarios<\/strong>, like in <strong>audio for film<\/strong>. <\/p>\n\n\n\n<p><strong>48kHz moves <\/strong>the <strong>Nyquist frequency <\/strong>all the way to <strong>24 kHz <\/strong>and allows for <strong>further buffer room <\/strong>before <strong>any filter filtering <\/strong>is needed.<\/p>\n\n\n\n<p><strong>Sample rates <\/strong>tend to be in <strong>multiples of 44.1kHz<\/strong>. Some engineers <strong>choose to work <\/strong>with rates of <strong>88.2kHz<\/strong>, <strong>96 kHz<\/strong>, <strong>176.4 kHz<\/strong>, and <strong>192 kHz<\/strong>. <\/p>\n\n\n\n<p>These <strong>higher sample rates <\/strong>are used because <strong>low pass filters <\/strong>have <strong>less impact <\/strong>on the <strong>sound <\/strong>and offer more <strong>samples per second<\/strong>, which obviously brings a <strong>more accurate recreation <\/strong>of the <strong>original audio<\/strong>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Why is 44.1kHz the Standard For Consumer Audio?<\/h3>\n\n\n\n<p>Of course, it\u2019s <strong>great to work <\/strong>with a <strong>higher audio sample rate<\/strong>. <strong>Maximising <\/strong>the <strong>reproduction quality <\/strong>of the <strong>original audio <\/strong>is something we can all get behind, surely?<\/p>\n\n\n\n<p>However, the <strong>files&nbsp;will&nbsp;<\/strong>be <strong>much larger<\/strong>. In the end, however, the <strong>audio will likely <\/strong>be <strong>converted <\/strong>to <strong>44.1 kHz <\/strong>for <strong>streaming services <\/strong>as this was the <strong>standard <\/strong>for <strong>CDs<\/strong> too.<\/p>\n\n\n\n<p><strong>Mathematically<\/strong>, it&#8217;s a lot <strong>easier <\/strong>to <strong>convert 88.2 <\/strong>to <strong>44.1 <\/strong>and <strong>96 <\/strong>to <strong>48 <\/strong>(which is <strong>why <\/strong>these are the <strong>two most common rates<\/strong>). This is why, for the <strong>entire project<\/strong>, it\u2019s <strong>better to stay in one format<\/strong>.<\/p>\n\n\n\n<p>If your <strong>audio playback <\/strong>system was <strong>set <\/strong>with a <strong>sample rate <\/strong>of <strong>48 kHz<\/strong>, but you were <strong>listening <\/strong>to an <strong>audio file <\/strong>with a <strong>rate of 44.1 kHz<\/strong>, the <strong>audio <\/strong>would be <strong>read faster than it should<\/strong>. <\/p>\n\n\n\n<p>This would <strong>speed up <\/strong>the <strong>audio <\/strong>and make it <strong>sound higher pitched<\/strong>. If the <strong>systems sample rate <\/strong>was <strong>44.1 kHz <\/strong>and the <strong>audio file<\/strong> was at <strong>48 kHz<\/strong>, the <strong>audio <\/strong>would <strong>sound lower-pitched <\/strong>and <strong>slowed down<\/strong>.<\/p>\n\n\n\n<p>These may <strong>sound like unwanted consequences<\/strong>, but there are <strong>creative uses here<\/strong>. <strong>Audio samples <\/strong>with <strong>very high rates <\/strong>can also have <strong>interesting creative use<\/strong>. <\/p>\n\n\n\n<p>Go &amp; <strong>lower <\/strong>the <strong>pitch <\/strong>of a <strong>44.1 kHz audio file<\/strong>. Notice how <strong>empty <\/strong>they <strong>sound <\/strong>in the <strong>highs<\/strong>? That&#8217;s because <strong>frequencies above <\/strong>the <strong>22.05 kHz threshold <\/strong>were <strong>filtered <\/strong>out <strong>pre-conversion<\/strong>. That means there is <strong>no audio <\/strong>to <strong>pitch down <\/strong>in the <strong>highs<\/strong>, which has given you a <strong>quiet hole there<\/strong>.&nbsp;<\/p>\n\n\n\n<p>This means that if you were to <strong>use <\/strong>the <strong>highest sample rate <\/strong>of <strong>192kHz<\/strong>, the <strong>Nyquist frequency <\/strong>would be <strong>96kHz<\/strong>. Above the <strong>threshold <\/strong>of <strong>human hearing <\/strong>(<strong>by a lot<\/strong>), but if you were to <strong>pitch <\/strong>this <strong>high sample rate audio file down<\/strong>&#8230; there would be <strong>lots of frequency content <\/strong>left to <strong>hear <\/strong>in the <strong>highs<\/strong>.<\/p>\n\n\n\n<p>Basically, <strong>sample rates <\/strong>can be a <strong>fantastic tool <\/strong>to <strong>play with <\/strong>if you were to <strong>dabble <\/strong>in <strong>resampling<\/strong>\/<strong><a href=\"https:\/\/mixxed.com\/blog\/how-does-sample-based-synthesis-work\/\" target=\"_blank\" rel=\"noreferrer noopener\">sample based synthesis<\/a><\/strong>.<\/p>\n\n\n\n<p>Of course, if you&#8217;d rather <strong>download <\/strong>some <strong>vocal samples <\/strong>than <strong>record your own<\/strong>&#8230; <strong><a href=\"https:\/\/mixxed.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Mixxed<\/a><\/strong> has a <strong>plethora of sounds <\/strong>for you to <strong>choose from <\/strong>to <strong>accentuate <\/strong>your <strong>music <\/strong>from the rest! <\/p>\n\n\n\n<p> <\/p>\n\n\n\n<p>  <\/p>\n\n\n\n<p> <\/p>\n","protected":false},"excerpt":{"rendered":"<p>What is Digital Audio? You&#8217;ve been recording your vocals and you&#8217;re impressed with your killer voice. You give yourself a nod in the mirror that says &#8220;good job&#8221;. However, you find yourself curious about what&#8217;s actually happening inside your gear when you record your audio. Characteristics like the frequency and amplitude of your acoustic sound waves have been converted into binary data that your computer can read. This converted sound wave is what we call digital audio, and this now allows you to edit and manipulate your vocals inside your DAW. What is an Audio Sample? Before your computer receives&#8230;<\/p>\n","protected":false},"author":3,"featured_media":1875,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[19,17,1,323],"tags":[514,513,261,516,511,510,515,512],"class_list":["post-1848","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-music-creation-tools","category-music-sampling","category-random","category-tutorial","tag-how-to-find-sampling-frequency","tag-how-to-find-sampling-rate","tag-mixxed-com","tag-sampling-frequency","tag-what-is-a-good-sample-rate-for-audio","tag-what-is-audio-sample-rate","tag-what-is-sampling-frequency","tag-what-is-the-best-audio-sample-rate"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>What is an Audio Sample Rate? - RouteNote Create Blog<\/title>\n<meta name=\"description\" content=\"We&#039;re discussing digital audio, how systems turn acoustic sounds into binary, what defines a sample rate and what standard sample rates are.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/create.routenote.com\/blog\/what-is-an-audio-sample-rate\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"What is an Audio Sample Rate? 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