{"id":1876,"date":"2021-08-30T18:04:32","date_gmt":"2021-08-30T18:04:32","guid":{"rendered":"https:\/\/mixxed.com\/blog\/?p=1876"},"modified":"2022-09-22T11:40:03","modified_gmt":"2022-09-22T11:40:03","slug":"what-is-bit-depth-in-audio","status":"publish","type":"post","link":"http:\/\/create.routenote.com\/blog\/what-is-bit-depth-in-audio\/","title":{"rendered":"What is Bit Depth in Audio?"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>Bit Depth Defintion<\/strong><\/h2>\n\n\n\n<p><strong>Bit depth<\/strong> sets out the <strong>number <\/strong>of <strong>potential amplitude values <\/strong>that can be <strong>recorded <\/strong>into a <strong>system<\/strong>, which <strong>determines <\/strong>the <strong>total dynamic range <\/strong>of the <strong>recorded digital audio<\/strong>. <\/p>\n\n\n\n<p><strong>Acoustic soundwaves <\/strong>have a <strong>countless number <\/strong>of <strong>possible amplitude values <\/strong>because they are <strong>continuous waves<\/strong>. In order for us to <strong>digitally measure soundwaves accurately<\/strong>, we need to <strong>establish their amplitude values <\/strong>as a set <strong>binary value <\/strong>each time we <strong>sample them<\/strong>.&nbsp;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/mixxed.com\/blog\/wp-content\/uploads\/2021\/08\/Bit-Depth-dB-Mixxed-Blog.png\" alt=\"\" class=\"wp-image-1880 lazyload\" width=\"419\" height=\"254\" data-srcset=\"https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/Bit-Depth-dB-Mixxed-Blog.png 363w, https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/Bit-Depth-dB-Mixxed-Blog-300x182.png 300w\" sizes=\"auto\" \/><figcaption>Higher bit depth supports higher dB dynamic range, Source: Adobe<\/figcaption><\/figure><\/div>\n\n\n\n<p>As you&#8217;ve probably seen, the <strong>most common bit depths <\/strong>are <strong>16-bit<\/strong>, <strong>24-bit<\/strong>, and <strong>32-bit <\/strong>because of the <strong>resolution they offer<\/strong>. <\/p>\n\n\n\n<p>These are the <strong>binary terms <\/strong>that <strong>represent <\/strong>the <strong>number <\/strong>of <strong>possible amplitude values <\/strong>that we need to <strong>digitally measure sounds <\/strong>for recording. <\/p>\n\n\n\n<p><strong>16-bit =&nbsp;<\/strong>65,536 <strong>amplitude values<\/strong><\/p>\n\n\n\n<p><strong>24-bit: = <\/strong>16,777,216 <strong>amplitude values<\/strong><\/p>\n\n\n\n<p><strong>32-bit = &nbsp;<\/strong>4,294,967,296 <strong>amplitude values<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-center\"><strong>Higher bit depths = higher audio resolution.<\/strong><\/p>\n\n\n\n<p>This is because <strong>more amplitude values <\/strong>are <strong>available for recording<\/strong>. <\/p>\n\n\n\n<p>Think of <strong>bit depth <\/strong>as a <strong>big box <\/strong>with <strong>lots of smaller boxes <\/strong>inside it, like when your parents trick you at Christmas. The <strong>smaller <\/strong>the <strong>boxes are inside the initial box<\/strong>, you can <strong>fit more boxes inside it<\/strong>. So, a <strong>higher bit depth <\/strong>means that you can <strong>fit more boxes inside the bigger box<\/strong>.<\/p>\n\n\n\n<p>A cheesy analogy, we know. But we think it serves its purpose.<\/p>\n\n\n\n<p>As a <strong>direct result<\/strong>, the <strong>acoustic waves&#8217;<\/strong> <strong>actual amplitude <\/strong>is <strong>closer <\/strong>to an <strong>available digital value <\/strong>(<strong>bit<\/strong>), which means a <strong>more accurate reproduction <\/strong>of the <strong>acoustic soundwaves <\/strong>because there are <strong>more digital values <\/strong>to <strong>measure<\/strong> the <strong>soundwave<\/strong>. <\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/www.izotope.com\/en\/learn\/digital-audio-basics-sample-rate-and-bit-depth\/_jcr_content\/root\/sectioncontainer_main\/flexcontainer\/flexcontainer_center\/flexcontainer_center_top\/image.coreimg.82.1280.png\/1611432445682\/increasing-bit-depth-resolution.png\" alt=\"\" title=\"Increasing bit depth resolution\"\/><figcaption>Bit depth resolution, Source: <strong><a href=\"https:\/\/www.izotope.com\/en\/learn\/digital-audio-basics-sample-rate-and-bit-depth.html\" target=\"_blank\" rel=\"noreferrer noopener\">iZotope <\/a><\/strong><\/figcaption><\/figure><\/div>\n\n\n\n<p>As you can see in the image above, a <strong>higher bit depth <\/strong>&amp; <strong><a href=\"https:\/\/mixxed.com\/blog\/wp-admin\/post.php?post=1848&amp;action=edit\" target=\"_blank\" rel=\"noreferrer noopener\">sample rate<\/a><\/strong> will <strong>reproduce <\/strong>the <strong>acoustic sound wave <\/strong>in <strong>far more detail <\/strong>than a <strong>lower sample rate <\/strong>and <strong>bit depth<\/strong>.<\/p>\n\n\n\n<p>But, like with anything, there is a catch. <\/p>\n\n\n\n<p>The <strong>acoustic wave<\/strong>, that&#8217;s a <strong>fluid shape<\/strong>, <strong>doesn&#8217;t always line up <\/strong>with a <strong>digital value<\/strong>. <strong>No matter how much resolution there is<\/strong>. <\/p>\n\n\n\n<p>Because of this, the <strong>final bit <\/strong>in the <strong>data <\/strong>that <strong>represents amplitude <\/strong>is <strong>rounded up <\/strong>or <strong>down <\/strong>to <strong>either 0 or 1<\/strong>. This is called <strong>quantization <\/strong>and it means there is a <strong>part of the signal <\/strong>that has been <strong>totally randomised<\/strong>. <\/p>\n\n\n\n<p><strong>Inside digital audio<\/strong>, we <strong>hear <\/strong>this <strong>random signal <\/strong>as <strong>white noise<\/strong>&#8230; and we <strong>call it <\/strong>a <strong><a href=\"https:\/\/mixxed.com\/blog\/how-to-minimise-noise-floor-in-audio-recording\/\" target=\"_blank\" rel=\"noreferrer noopener\">noise floor<\/a><\/strong>.<\/p>\n\n\n\n<p><strong>Depending <\/strong>on what <strong>harmonic relationships <\/strong>are <strong>occurring between <\/strong>the <strong>sample rate<\/strong>, <strong>bit depth <\/strong>and the <strong>audio <\/strong>itself &#8211;  <strong>certain patterns <\/strong>can be <strong>caused <\/strong>in the <strong>quantization process<\/strong>.<\/p>\n\n\n\n<p>These <strong>certain patterns <\/strong>are what we call <strong>correlated noise<\/strong>, and they are <strong>particular resonances <\/strong>that <strong>occur <\/strong>in the <strong>noise floor <\/strong>at <strong>certain frequencies <\/strong>in <strong>definitive parts <\/strong>of the <strong>audio<\/strong>.  In these parts, our <strong>noise floor <\/strong>is <strong>higher <\/strong>than <strong>elsewhere <\/strong>and is <strong>taking up <\/strong>more <strong>amplitude values <\/strong>that the <strong>recorded signal cannot get access<\/strong> to.<\/p>\n\n\n\n<p>But there is a <strong>remedy<\/strong>. We&#8217;re going to cover this in more detail in the future. But, for now, we&#8217;re going to <strong>summarise <\/strong>what <strong>dithering <\/strong>is.<\/p>\n\n\n\n<p><strong>Dithering<\/strong> is the <strong>process <\/strong>of <strong>masking quantisation errors <\/strong>by <strong>randomising <\/strong>how the <strong>final digital bit <\/strong>gets <strong>rounded<\/strong>. This <strong>stops patterns <\/strong>from <strong>being created <\/strong>and <strong>creates uncorrelated noise <\/strong>(<strong>randomised noise<\/strong>) and <strong>leaves room <\/strong>for <strong>more amplitude values<\/strong>.<\/p>\n\n\n\n<p>This puts the <strong>amplitude <\/strong>of the <strong>noise floor <\/strong>at the <strong>bottom <\/strong>of our <strong>dynamic range<\/strong>. <\/p>\n\n\n\n<p>As we&#8217;ve <strong>covered before<\/strong>, if our <strong>digital ceiling <\/strong>of <strong>0dBFS <\/strong>is <strong>breached <\/strong>by a <strong>signal <\/strong>with <strong>too much amplitude<\/strong>, our <strong>digital system <\/strong>will <strong>distort<\/strong>. Therefore, <strong>audio bit depth determines <\/strong>the <strong>number <\/strong>of <strong>possible amplitude values <\/strong>between the <strong>noise floor <\/strong>and <strong>0 dBFS<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>What Bit Depth Should I Make Music With?<\/strong><\/h2>\n\n\n\n<p>Even in <strong>16-bit systems<\/strong>, the <strong>noise floor <\/strong>is very <strong>low<\/strong>. There are <strong>very few times <\/strong>you&#8217;ll actually <strong>need <\/strong>to <strong>work with anything higher <\/strong>than <strong>16-bit depths<\/strong>, which is the <strong>bottom line standard <\/strong>for <strong>music production<\/strong>. <\/p>\n\n\n\n<p>However, it <strong>depends <\/strong>on <strong>how much dynamic range <\/strong>you <strong>need<\/strong>. As we said above, <strong>audio bit depth determines <\/strong>your <strong>dynamic range <\/strong>via the <strong>difference <\/strong>between your <strong>noise floor <\/strong>&amp; <strong>digital ceiling<\/strong>. <\/p>\n\n\n\n<p>A <strong>higher resolution <\/strong>will give you a <strong>lower noise floor <\/strong>to work with, so a <strong>higher resolution <\/strong>isn&#8217;t a <strong>bad idea <\/strong>at all. It <strong>offers <\/strong>more <strong>room before distortion occurs<\/strong>, which is a much <strong>more flexible <\/strong>way of working.<\/p>\n\n\n\n<p><strong>But don&#8217;t feel the need to do this unless you need excessive dynamic range over 96dB.<\/strong><\/p>\n\n\n\n<p>Once you&#8217;ve <strong>finished <\/strong>your <strong>mind opening track <\/strong>using <strong><a href=\"https:\/\/mixxed.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Mixxed<\/a><\/strong> samples, your <strong>DAW <\/strong>gives you the <strong>option <\/strong>to <strong>export <\/strong>your <strong>audio <\/strong>in either <strong>16-bit<\/strong>, <strong>24-bit<\/strong>, <strong>32-bit <\/strong>and <strong>higher<\/strong>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bit Depth Defintion Bit depth sets out the number of potential amplitude values that can be recorded into a system, which determines the total dynamic range of the recorded digital audio. Acoustic soundwaves have a countless number of possible amplitude values because they are continuous waves. In order for us to digitally measure soundwaves accurately, we need to establish their amplitude values as a set binary value each time we sample them.&nbsp; As you&#8217;ve probably seen, the most common bit depths are 16-bit, 24-bit, and 32-bit because of the resolution they offer. These are the binary terms that represent the&#8230;<\/p>\n","protected":false},"author":3,"featured_media":1905,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[20,19,17],"tags":[520,521,522,519,261,524,523],"class_list":["post-1876","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-community","category-music-creation-tools","category-music-sampling","tag-bit-depth-and-sample-rate","tag-bit-depth-audio","tag-bit-depth-defintion","tag-bit-depth-in-audio","tag-mixxed-com","tag-sample-rate-vs-bit-depth","tag-what-is-bit-depth-in-audio"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>What is Bit Depth in Audio? - RouteNote Create Blog<\/title>\n<meta name=\"description\" content=\"We&#039;re discussing how bit depth is responsible for audio resolution, what amplitude values are, and what bit depth you should use!\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/create.routenote.com\/blog\/what-is-bit-depth-in-audio\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"What is Bit Depth in Audio? 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