{"id":1910,"date":"2021-09-01T10:25:47","date_gmt":"2021-09-01T10:25:47","guid":{"rendered":"https:\/\/mixxed.com\/blog\/?p=1910"},"modified":"2022-09-22T11:38:37","modified_gmt":"2022-09-22T11:38:37","slug":"what-is-dithering-audio","status":"publish","type":"post","link":"http:\/\/create.routenote.com\/blog\/what-is-dithering-audio\/","title":{"rendered":"What is Dithering Audio?"},"content":{"rendered":"\n<h4 class=\"has-text-align-left wp-block-heading\"><strong>Dithering<\/strong> is the <strong>process <\/strong>of <strong>masking quantisation errors when mapping digital bits to an analog wave. We prevent noise patterns b<\/strong>y <strong>randomising <\/strong>how the <strong>final digital bit <\/strong>gets <strong>rounded to 1 or 0, and mask them it with uncorrelated noise <\/strong>(<strong>randomised noise<\/strong>).<\/h4>\n\n\n\n<p>We use <strong>dithering <\/strong>to <strong>add noise <\/strong>to our <strong>audio signal<\/strong>. This allows us, <strong>audio engineers<\/strong>, to <strong>make quantization noise <\/strong>far <strong>less perceivable<\/strong>.&nbsp;<strong>Quantisation noise occurs <\/strong>when we are <strong>reducing <\/strong>the <strong>bit depth <\/strong>of an <strong>audio signal<\/strong>.<\/p>\n\n\n\n<p>By using <strong>analog to digital converters<\/strong>, we undergo the <strong>process <\/strong>of <strong>quantisation<\/strong>. This process is where <strong><a href=\"https:\/\/mixxed.com\/blog\/what-is-an-audio-sample-rate\/\" target=\"_blank\" rel=\"noreferrer noopener\">sample rate<\/a><\/strong> &amp; <strong><a href=\"https:\/\/mixxed.com\/blog\/what-is-bit-depth-in-audio\/\" target=\"_blank\" rel=\"noreferrer noopener\">bit depth<\/a><\/strong> hold <strong>important places <\/strong>in the <strong>digital audio world<\/strong>. We recommend <strong>reading <\/strong>our <strong>bit depth article <\/strong>if you&#8217;re <strong>unfamiliar <\/strong>with what <strong>quantisation <\/strong>is!<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"590\" height=\"334\" src=\"https:\/\/mixxed.com\/blog\/wp-content\/uploads\/2021\/08\/increasing-bit-depth-resolution.png\" alt=\"\" class=\"wp-image-1911 lazyload\" data-srcset=\"https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/increasing-bit-depth-resolution.png 590w, https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/increasing-bit-depth-resolution-300x170.png 300w, https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/increasing-bit-depth-resolution-320x180.png 320w\" sizes=\"auto\" \/><figcaption>Bit depth resolution, Source: iZotope<\/figcaption><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">What is Bit Depth, Quantization Noise and Distortion?<\/h2>\n\n\n\n<p>To summarise,<strong> when recording an analog source into a system, bit depth<\/strong> sets out the <strong>number <\/strong>of <strong>potential amplitude values <\/strong>for your recorded sound. This determines the <strong>total dynamic range <\/strong>of the <strong>recorded digital audio<\/strong>.<\/p>\n\n\n\n<p>However, the <strong>acoustic wave doesn&#8217;t always line up <\/strong>with a <strong>digital value<\/strong>. By rounding up or down to 1 or 0 the final bit that represents amplitude, we are quantizing and totally randomising a part of the signal.<\/p>\n\n\n\n<p>Therefore, <strong>quantization noise <\/strong>is the <strong>difference between <\/strong>your <strong>original signal <\/strong>and your <strong>quantized signal<\/strong>.<\/p>\n\n\n\n<p>By <strong>rounding <\/strong>your <strong>analog wave <\/strong>to a <strong>bit depth <\/strong>that <strong>doesn&#8217;t accurately represent <\/strong>its <strong>amplitude<\/strong>, <strong>quantization distortion occurs <\/strong>at <strong>lower bit depths <\/strong>because of the <strong>limited number <\/strong>of <strong>digital bits <\/strong>available.<\/p>\n\n\n\n<p>The quantization process can create<strong> certain patterns<\/strong>, and we call this correlated noise. Correlated noise is <strong>particular resonances&nbsp;<\/strong>in the&nbsp;<strong>noise floor&nbsp;<\/strong>at&nbsp;<strong>certain frequencies&nbsp;<\/strong>in&nbsp;<strong>definitive parts&nbsp;<\/strong>of the&nbsp;<strong>audio<\/strong>. In these parts, our&nbsp;<strong>noise floor&nbsp;<\/strong>is&nbsp;<strong>higher&nbsp;<\/strong>than&nbsp;<strong>elsewhere&nbsp;<\/strong>and is&nbsp;<strong>taking up&nbsp;<\/strong>more&nbsp;<strong>amplitude values&nbsp;<\/strong>that the&nbsp;<strong>recorded signal cannot get access<\/strong>&nbsp;to.<\/p>\n\n\n\n<p><strong>Quantization&nbsp;noise&nbsp;sounds <\/strong>just like <strong>noise <\/strong>because it is.&nbsp;However,&nbsp;it sounds like <strong>distortion <\/strong>when you <strong>severely lower <\/strong>the <strong>bit depth <\/strong>of the <strong>signal<\/strong>. This <strong>rounds off <\/strong>the <strong>signal <\/strong>in a fashion not so different from a <strong>square wave<\/strong>.<\/p>\n\n\n\n<p>With this in mind, <strong>distortion only happens when bit depth reduction is severe<\/strong> enough to produce a square wave.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Does Dithering Do?<\/h2>\n\n\n\n<p><strong>Dithering<\/strong> is the <strong>noise <\/strong>we <strong>introduce <\/strong>to an <strong>audio signal <\/strong>that <strong>masks <\/strong>the <strong>noise generated <\/strong>from <strong>random quantization<\/strong>.&nbsp;&nbsp;<\/p>\n\n\n\n<p><strong>Dithering<\/strong>&nbsp;is the&nbsp;<strong>process&nbsp;<\/strong>of&nbsp;<strong>masking quantisation errors&nbsp;<\/strong>by&nbsp;<strong>randomising&nbsp;<\/strong>how the&nbsp;<strong>final digital bit&nbsp;<\/strong>gets&nbsp;<strong>rounded<\/strong>. This&nbsp;<strong>creates uncorrelated noise&nbsp;<\/strong>(<strong>randomised noise<\/strong>), rather than <strong>correlated noise<\/strong>, and&nbsp;<strong>leaves room&nbsp;<\/strong>for&nbsp;<strong>more amplitude values<\/strong>, and this puts the&nbsp;<strong>amplitude&nbsp;<\/strong>of the&nbsp;<strong>noise floor&nbsp;<\/strong>at the&nbsp;<strong>bottom&nbsp;<\/strong>of our&nbsp;<strong>dynamic range<\/strong>.<\/p>\n\n\n\n<p>Now that we&#8217;ve <strong>randomised <\/strong>the <strong>noise <\/strong>that <strong>quantisation has created<\/strong>, it\u2019s now <strong>more difficult <\/strong>to <strong>hear them <\/strong>in the <strong>audio<\/strong>. They&#8217;re still there, but <strong>our ears can&#8217;t hear them <\/strong>so well because there are <strong>no definitive patterns <\/strong>anymore.<\/p>\n\n\n\n<p>We know what you&#8217;re thinking. &#8220;Are we just swapping the harmonic distortion that quantisation has created&#8230; for more noise?&#8221;<\/p>\n\n\n\n<p><strong>Yes, we are.<\/strong><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/mixxed.com\/blog\/wp-content\/uploads\/2021\/08\/Bit-depth-reduction.png\" alt=\"\" class=\"wp-image-1915 lazyload\" width=\"624\" height=\"385\" data-srcset=\"https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/Bit-depth-reduction.png 1024w, https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/Bit-depth-reduction-300x185.png 300w, https:\/\/create.routenote.com\/blog\/wp-content\/uploads\/2021\/08\/Bit-depth-reduction-768x474.png 768w\" sizes=\"auto\" \/><figcaption>Noise added to lower resolution audio, Source: Sage Audio<\/figcaption><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">When Should I Use Dithering?<\/h2>\n\n\n\n<p>As we mentioned, <strong>quantization noise<\/strong>\/<strong>distortion <\/strong>is far more <strong>noticeable <\/strong>when we <strong>reduce <\/strong>a <strong>higher bit depth <\/strong>file to a <strong>lower bit depth<\/strong>. <\/p>\n\n\n\n<p>Therefore, use <strong>dithering <\/strong>to <strong>mask <\/strong>the <strong>effects <\/strong>of <strong>quantization noise <\/strong>when you <strong>reduce <\/strong>a <strong>higher bit depth file <\/strong>to a <strong>lower bit depth file<\/strong>.<\/p>\n\n\n\n<p>But <strong>only use dithering <\/strong>in the <strong>mastering process<\/strong>, and it <strong>only <\/strong>when <strong>quantization noise <\/strong>is <strong>noticeable<\/strong>.<\/p>\n\n\n\n<p>Because <strong>16-bit files <\/strong>are the <strong>standard <\/strong>for <strong>music streaming<\/strong>,&nbsp;it <strong>isn\u2019t uncommon <\/strong>to <strong>reduce 32-bit <\/strong>or <strong>24-bit file <\/strong>to <strong>16-bit depth<\/strong>.&nbsp;<strong>This happens during the mastering process&nbsp;and is probably the only time this reduction will happen<\/strong>.<\/p>\n\n\n\n<p>As you\u2019re <strong>reducing your bit depth <\/strong>from a <strong>32-bit <\/strong>or <strong>24-bit file <\/strong>to a <strong>16-bit file<\/strong>, you\u2019re <strong>not creating quantization distortion<\/strong>. This is because the <strong>reduction <\/strong>in <strong>bit depth <\/strong>is <strong>not severe enough<\/strong>, so you&#8217;re <strong>creating quantization noise<\/strong>.<\/p>\n\n\n\n<p>You may have <strong>noticed <\/strong>that some <strong>limiter plugins feature <\/strong>a <strong>dithering function<\/strong>. This is because <strong>dithering <\/strong>is only <strong>implemented <\/strong>at the very <strong>end of a signal chain<\/strong>, right before you <strong>bounce <\/strong>the <strong>audio <\/strong>out to a <strong><a href=\"https:\/\/mixxed.com\/blog\/whats-the-difference-between-audio-file-types\/\" target=\"_blank\" rel=\"noreferrer noopener\">file<\/a><\/strong>.<\/p>\n\n\n\n<p>So, the <strong>next time <\/strong>you need to <strong>lower <\/strong>the <strong>bit depth <\/strong>of your <strong>killer track <\/strong>that you conjured using <strong><a href=\"https:\/\/mixxed.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Mixxed<\/a><\/strong> samples, you have <strong>full knowledge <\/strong>of <strong>what&#8217;s happening<\/strong>!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Are the Different Types of Dithering?<\/h2>\n\n\n\n<p>There are <strong>3 types <\/strong>of <strong>dithering <\/strong>that are <strong>commonly known<\/strong>, and these are <strong>POW-r 1<\/strong>, <strong>2<\/strong>, and <strong>3<\/strong>. The <strong>difference between them <\/strong>is <strong>minimal <\/strong>and even <strong>arguable<\/strong>. But <strong>each <\/strong>has its <strong>own use<\/strong>, so it&#8217;s <strong>worth being aware <\/strong>of them. <\/p>\n\n\n\n<h4 class=\"has-text-align-center wp-block-heading\">POW-r = Psychoacoustically Optimized Wordlength Reduction<\/h4>\n\n\n\n<p>We would <strong>use Type 1 POW-r<\/strong> when <strong>working <\/strong>with <strong>mixes <\/strong>that have a <strong>low dynamic range<\/strong>, like very <strong><a href=\"https:\/\/mixxed.com\/blog\/how-do-compressors-work\/\" target=\"_blank\" rel=\"noreferrer noopener\">compressed<\/a><\/strong> <strong>tracks<\/strong>.&nbsp;<strong>Type 1 POW-r <\/strong>is <strong>noise <\/strong>with a <strong>flat frequency noise<\/strong>. This means there is <strong>no&nbsp;noise shaping <\/strong>in <strong>type 1 <\/strong>because <strong>no EQ <\/strong>has <strong>shaped <\/strong>the <strong>introduced noise<\/strong>.<\/p>\n\n\n\n<p><strong>Type 2 POW-r<\/strong> <strong>dithering <\/strong>is what <strong>we would use <\/strong>for <strong>speech<\/strong>\/<strong>dialogue audio<\/strong>.&nbsp;It features <strong>noise shaping <\/strong>(an <strong>EQ has shaped the noise<\/strong>) that <strong>attenuates <\/strong>the <strong>noise <\/strong>at <strong>2kHz<\/strong>. It also <strong>amplifies <\/strong>it at <strong>14kHz <\/strong>and <strong>upward<\/strong>.&nbsp;This <strong>ensures <\/strong>the <strong>added noise <\/strong>is <strong>effective <\/strong>in <strong>masking quantization distortion<\/strong>, but <strong>not itself perceivable<\/strong>.<\/p>\n\n\n\n<p>Finally, we would use <strong>Type 3 POW-r dithering <\/strong>for <strong>recordings <\/strong>that have <strong>large dynamic ranges<\/strong>, such as <strong>orchestral music<\/strong>.&nbsp;<strong>Noise shaping <\/strong>has <strong>shaped <\/strong>the <strong>noise<\/strong> but is <strong>different <\/strong>to <strong>type 2 <\/strong>because the <strong>attenuated <\/strong>&amp; <strong>amplified<\/strong> <strong>frequencies <\/strong>are <strong>greater<\/strong>. The <strong>EQ applied <\/strong>to the <strong>noise <\/strong>is <strong>much greater than in type 2<\/strong>.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">What is <strong>Noise Shaping<\/strong>?<\/h4>\n\n\n\n<p><strong>Noise shaping<\/strong>&nbsp;is a <strong>technique <\/strong>we use <strong>with dithering <\/strong>to <strong>increase <\/strong>the <strong>audible <a href=\"https:\/\/mixxed.com\/blog\/how-to-minimise-noise-floor-in-audio-recording\/\" target=\"_blank\" rel=\"noreferrer noopener\">signal-to-noise ratio<\/a><\/strong>. We <strong>use noise shaping <\/strong>to <strong>accurately attenuate <\/strong>or <strong>amplify specific frequency bands <\/strong>in our <strong>noise signal <\/strong>where we <strong>need <\/strong>either <strong>more <\/strong>or <strong>less noise<\/strong>.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">What is <strong>Rectangular Probability Density Function<\/strong> (RPDF)?<\/h4>\n\n\n\n<p><strong>RPDF<\/strong> <strong>dither noise <\/strong>has an <strong>equal distribution<\/strong>. This means that <strong>any value <\/strong>of <strong>noise <\/strong>that you <strong>specify inside a range <\/strong>has an <strong>equal probability&nbsp;<\/strong>of <strong>occurring<\/strong>.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">What is <strong>Triangular Probability Density Function<\/strong> (TPDF)?<\/h4>\n\n\n\n<p><strong>TPDF<\/strong> <strong>dither noise <\/strong>has a&nbsp;<strong>triangular-shaped distribution<\/strong>. This means that <strong>any specified noise values <\/strong>in the <strong>centre of your range <\/strong>have a <strong>much higher probability of occurring<\/strong>. By adding <strong>two sources <\/strong>of <strong>TPDF<\/strong>, you can <strong>create RPDF dithering<\/strong>.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">What is <strong>Gaussian PDF<\/strong>?<\/h4>\n\n\n\n<p><strong>Gaussian PDF<\/strong> has what we call a &#8220;<strong>normal distribution<\/strong>&#8220;. The <strong>relationship between probabilities <\/strong>of <strong>results follows <\/strong>a <strong>Gaussian curve <\/strong>which is <strong>bell-shaped<\/strong>. This is the <strong>common dither created <\/strong>by <strong>analog sources <\/strong>like <strong>mic preamps<\/strong>. If you have <strong>a digital audio recording <\/strong>with a <strong>high bit depth<\/strong>, the&nbsp;<strong>preamp&nbsp;noise <\/strong>will introduce any needed <strong>dither<\/strong>.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/mixxed.com\/blog\/wp-content\/uploads\/2021\/09\/Gaussian-PDF.png\" alt=\"\" class=\"wp-image-1941 lazyload\" width=\"348\" height=\"216\"\/><figcaption> Gaussian Curve, Source: Hyperphysics <\/figcaption><\/figure><\/div>\n\n\n\n<h4 class=\"wp-block-heading\">What is <strong>Coloured Dither<\/strong>?<\/h4>\n\n\n\n<p><strong>Coloured dither<\/strong> is <strong>dither that&#8217;s filtered <\/strong>to be <strong>distinguishable <\/strong>from&nbsp;<strong>white noise<\/strong>. <\/p>\n\n\n\n<p><strong>Coloured dither <\/strong>has <strong>more energy <\/strong>in the <strong>higher frequency bands <\/strong>so that the <strong>critical frequency band <\/strong>has <strong>less energy <\/strong>and is <strong>less perceivable<\/strong>.<\/p>\n\n\n\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dithering is the process of masking quantisation errors when mapping digital bits to an analog wave. We prevent noise patterns by randomising how the final digital bit gets rounded to 1 or 0, and mask them it with uncorrelated noise (randomised noise). We use dithering to add noise to our audio signal. This allows us, audio engineers, to make quantization noise far less perceivable.&nbsp;Quantisation noise occurs when we are reducing the bit depth of an audio signal. By using analog to digital converters, we undergo the process of quantisation. This process is where sample rate &amp; bit depth hold important&#8230;<\/p>\n","protected":false},"author":3,"featured_media":1916,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[20,19,17],"tags":[538,539,261,537,535],"class_list":["post-1910","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-community","category-music-creation-tools","category-music-sampling","tag-dither-in-music-production","tag-how-to-dither-audio","tag-mixxed-com","tag-what-is-dither-in-music","tag-what-is-dithering-in-music-production"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>What is Dithering Audio? - RouteNote Create Blog<\/title>\n<meta name=\"description\" content=\"How does bit depth quantization cause noise &amp; distortion? 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