Reverb is created when any soundwave is reflected off of any surface in a room and causes multiple reflections of the soundwave to build up and reach your ear very closely together. Rather than hear…
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Dithering is the process of masking quantisation errors when mapping digital bits to an analog wave. We prevent noise patterns by randomising how the final digital bit gets rounded to 1 or 0, and mask…
What is the Main Difference Between Analog and Digital Audio? Analog mediums use recording methods that replicate the acoustic soundwave perfectly. Examples of analog mediums are tape recorders and vinyl players. Analog synths and analog…
Bit Depth Defintion Bit depth sets out the number of potential amplitude values that can be recorded into a system, which determines the total dynamic range of the recorded digital audio. Acoustic soundwaves have a…
Sound designers! You’ve mastered synthesizers, so now you’re looking to dive deeper. You’ve produced powerful basses, but that’s not enough for you! Now you want to create your own drums! Mixxed is, once again, bringing…
Synthesis friends, Mixxed is back again for another bass design tutorial. For more bassy goodness, check out our other bass tutorials! 7 Steps to Make Epic Basses! How to: Reese Bass Tutorial How to: Sine…
Audio clipping is the result of pushing your input signal past the capabilities of the hardware or software that’s handling the signal. Clipping can happen to both digital and analogue gear, and the two do…
Okay, so we’ve explored the difference between volume & gain and we summarised gain staging. But let’s get down & dirty with the technicals of this important mixing process. Gain staging is the process of…
What’s the Difference Between Gain and Volume? When we’re starting out in making music, we come across a lot of technical jargon that can be hard to decipher without the right help. Sometimes it can…
Expand Your Arsenal of Compressor Plugins You’ve made your track using Mixxed samples, but you just need some picks of top compressors that you can use to control its dynamics. We couldn’t possibly end our Explain Compression series without…